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The game is very much more focused on you just having fun with it, which comes at the expense of variety in enemy types and length. The fighting isn’t a huge aspect of the game, and most enemies can be avoided, but there is a significant lack of enemy types. There’s only about 7 different enemy types, and 3 of them are never seen again after completing on the “dungeons”. They aren’t particularly difficult, but if you weren’t collecting the extra hearts, you may find yourself struggling a bit. Of these, I found myself only really using the intended mechanic for two of them, and brute forcing my way through the others. All of which are unique enemies with a specific mechanic involved. There’s 5 boss fights in total (with number 6 being an optional one for completionists). The true ending giving you a really cool additional boss fight, that has probably the best music track in the game. There is 2 endings, depending on whether you rip up every document and collect every hat. It’s a short adventure, and it’s over almost as quickly as it started. My first playthrough (and probably my only) lasted about 3 hours. Some people may be dissuaded by the fact that the game is 100% completable in about an hour.
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Granted, the game isn’t particularly difficult. I don’t really see a need to put either of these on, but for players who find themselves struggling a little with the boss fights, there is the option there to just enjoy the game for its humour and story, and not have to worry about being good at adventure games. There developers have included a god mode and increase to player strength options in the game options, which I only discovered after beating the game. It’s designed to be enjoyed and played for fun. It never overshadows the story, but it reminds you that this game is for fun.
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The humour is never too much though, which is great as well.
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